Feedback & Balance Suggestions
1. I suggest to move TAB to Button Z ( Radio Command ) maybe it will make the gameplay more user-friendly for all new members and more practically easy.
2. Zombies death counts should not be listened as deaths if they respawn, maybe they should listen only if any game mod will be added later when they cant be respawn in the round, and also for Humans check how it can look more interacting in score tab for you guys.
3. Maybe its more good to stay only with maps that LM can be used only by Humans and just to block entrances so the zombies try to destroy LM ( if u decide to do this update because its big update dont forget to fix and distance where to be placed LM because it will be spammed by zombies also u should remove dhe body pass through players same as Humans and Zombies so they enter with line 1 by 1 because make no sense it will be zombies overpowered if they go through each other and LM will be insta blown up, if it possible add explosion at LM so zombies close the LM take damage) so in short just keep only maps that humans can hide from zombies so it gives u that little ADRENALINE of the chase xD also farming system of CREDITS should be rewatched so its good for both sides to leave players options to play as Zombies and Humans for CREDITS.
4. If it possible to add any of SFX like references below it will give the old vibes for my opinion.
- Human Wins; Reference : https://www.youtube.com/watch?v=Vh15uMT9apI )
- Zombie Wins; Reference : https://www.youtube.com/shorts/OgX8Q615ICY )
5. Add Swarm Mode where half of players are Zombie and half of them Humans ( Humans should die instantly only HP based not Armor and Zombies need to insta die and not respawn maybe zombies should have 3x or 4x HP in this mode ( Balance after launch and testing )
6. Zombies should have 10k health and tank should have 17k - 18k if this applies unlimited ammo should be free for all
7. Make the respawn a little longer maybe default ( 3-5 seconds )
8. Add new feature for the round to be CLOSED if First Infections die between first 30 seconds , so people fight in open area for 30 seconds to kill zombies and risk to get infected.
9. Molotov needs to do more damage.
10. For current Zombies should be doubled HP so they dont insta die make more focused FARMING of CREDITS for Humans but also and for Zombies this I think keeps the game interactive and dynamic to play with non stop hours.
11. Player model for assassin mode:
Reference:
https://www.youtube.com/watch?v=N43IDWkE92o
https://steamcommunity.com/sharedfiles/f...3409691253
2. Zombies death counts should not be listened as deaths if they respawn, maybe they should listen only if any game mod will be added later when they cant be respawn in the round, and also for Humans check how it can look more interacting in score tab for you guys.
3. Maybe its more good to stay only with maps that LM can be used only by Humans and just to block entrances so the zombies try to destroy LM ( if u decide to do this update because its big update dont forget to fix and distance where to be placed LM because it will be spammed by zombies also u should remove dhe body pass through players same as Humans and Zombies so they enter with line 1 by 1 because make no sense it will be zombies overpowered if they go through each other and LM will be insta blown up, if it possible add explosion at LM so zombies close the LM take damage) so in short just keep only maps that humans can hide from zombies so it gives u that little ADRENALINE of the chase xD also farming system of CREDITS should be rewatched so its good for both sides to leave players options to play as Zombies and Humans for CREDITS.
4. If it possible to add any of SFX like references below it will give the old vibes for my opinion.
- Human Wins; Reference : https://www.youtube.com/watch?v=Vh15uMT9apI )
- Zombie Wins; Reference : https://www.youtube.com/shorts/OgX8Q615ICY )
5. Add Swarm Mode where half of players are Zombie and half of them Humans ( Humans should die instantly only HP based not Armor and Zombies need to insta die and not respawn maybe zombies should have 3x or 4x HP in this mode ( Balance after launch and testing )
6. Zombies should have 10k health and tank should have 17k - 18k if this applies unlimited ammo should be free for all
7. Make the respawn a little longer maybe default ( 3-5 seconds )
8. Add new feature for the round to be CLOSED if First Infections die between first 30 seconds , so people fight in open area for 30 seconds to kill zombies and risk to get infected.
9. Molotov needs to do more damage.
10. For current Zombies should be doubled HP so they dont insta die make more focused FARMING of CREDITS for Humans but also and for Zombies this I think keeps the game interactive and dynamic to play with non stop hours.
11. Player model for assassin mode:
Reference:
https://www.youtube.com/watch?v=N43IDWkE92o
https://steamcommunity.com/sharedfiles/f...3409691253
1. This cannot be done because it would also make the radio appear.
2. This cannot be implemented because it would unnecessarily load the server with extra commands running every tick. On top of that, it is not an important feature and it does not bring any real benefit to the gameplay.
3. No.
4. At the moment, we do not have enough maps available in CS2 for this.
5. Not everything has to be old. Many of the old sounds are low quality, and most of them are already used in the server ambience.
6. We are planning to create a Zombie Plague server soon, similar to the one from CS 1.6. On the current server, having that much HP would be too overpowered. This will be On the Plague server, your HP will increase as you level up.
7. It is already set to 3.
8. This change would affect the gameplay too much, and players are already used to the current system.
9. This is a good suggestion, together with the Shock suggestion. We will take it into consideration.
10. Credits are already earned from multiple sources, such as damage, MVP, Last Survivor, infections, time played, and other gameplay actions.
11. Nemesis and Survivor will be added to the server soon, while Assassin will be available on the Zombie Plague server. We will definitely not use a gorilla model.
An exception was made this time and we replied to all suggestions, but please do not post this many suggestions in a single topic again. In the future, create separate topics for each suggestion so they can be reviewed properly.
![[Image: 61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp]](https://i.ibb.co/JWJJTrK/61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp)
2. This cannot be implemented because it would unnecessarily load the server with extra commands running every tick. On top of that, it is not an important feature and it does not bring any real benefit to the gameplay.
3. No.
4. At the moment, we do not have enough maps available in CS2 for this.
5. Not everything has to be old. Many of the old sounds are low quality, and most of them are already used in the server ambience.
6. We are planning to create a Zombie Plague server soon, similar to the one from CS 1.6. On the current server, having that much HP would be too overpowered. This will be On the Plague server, your HP will increase as you level up.
7. It is already set to 3.
8. This change would affect the gameplay too much, and players are already used to the current system.
9. This is a good suggestion, together with the Shock suggestion. We will take it into consideration.
10. Credits are already earned from multiple sources, such as damage, MVP, Last Survivor, infections, time played, and other gameplay actions.
11. Nemesis and Survivor will be added to the server soon, while Assassin will be available on the Zombie Plague server. We will definitely not use a gorilla model.
An exception was made this time and we replied to all suggestions, but please do not post this many suggestions in a single topic again. In the future, create separate topics for each suggestion so they can be reviewed properly.
![[Image: 61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp]](https://i.ibb.co/JWJJTrK/61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp)
Users browsing this thread: