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Zombie Server Balance Proposal & Gameplay Analysis - Printable Version +- ZMBIO.RO (https://zmbio.ro/forum) +-- Forum: CS2 servers (https://zmbio.ro/forum/Forum-CS2-servers) +--- Forum: ZM.ZMBIO.RO (https://zmbio.ro/forum/Forum-ZM-ZMBIO-RO) +---- Forum: Suggestions (https://zmbio.ro/forum/Forum-Suggestions) +---- Thread: Zombie Server Balance Proposal & Gameplay Analysis (/Thread-Zombie-Server-Balance-Proposal-Gameplay-Analysis) |
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Zombie Server Balance Proposal & Gameplay Analysis - Shhabani - 06-23-2026 I am creating this analysis because I am a long-time fan of the Zombie Mode server and genuinely enjoy playing on it. However, over time I've noticed that many players are becoming less interested in playing as Zombies due to limited gameplay options, repetitive credit farming, and a lack of impactful zombie classes. The goal of this proposal is not to make Zombies overpowered or Humans weaker. Instead, it aims to create a healthier balance where both teams have enjoyable gameplay, more strategic options, and stronger counterplay. A balanced Zombie Mode should reward teamwork, skill, and decision-making rather than encouraging repetitive farming or one-sided rounds. Additionally, I have occasionally noticed situations where some administrators appear to have advantages unavailable to regular players, such as excessive Antidote usage, bypassing Laser Mines, or unlimited access to Armor and Headshot boosts. Consistency between staff and player limitations would help maintain fairness and trust within the server. And if none of these suggestions are considered, at least please look into reducing weapon sound volume some weapons are extremely loud. ![]() -- ZOMBIE CATEGORY Current Credit System
Reason This encourages Zombies to actively participate and push objectives rather than relying solely on passive gameplay. Laser Mines Current Issue: Zombies lose all purchased Laser Mines upon death.
Reason This rewards investment while preventing excessive Laser Mine spam. Random First Zombie
Reason This prevents players from predicting who will become the first Zombie and creates more variety each round. Close Placement Laser Mines
This helps Zombies challenge strong camping positions and heavily defended choke points such as Sandwich on zm_mirage. While closer placement increases tactical possibilities, reducing Laser Mine health to 400 HP ensures Humans can quickly destroy them, maintaining fair counterplay. Splitter Zombie Rework
Reason Provides utility and teamplay opportunities instead of raw damage. It creates openings for coordinated Zombie pushes and supports classes such as Smoker. Tank Zombie Rework
Reason Creates a true frontline Zombie capable of breaking heavily defended positions while maintaining weaknesses through reduced mobility and shop restrictions. Smoker Zombie Adjustment
Reason Rewards successful grabs while introducing a positioning risk for the Smoker. Runner Zombie Rework
Counterplay
Reason Allows aggressive pushes and gap-closing opportunities while maintaining clear weaknesses and preventing constant speed-spam throughout the round. Madness
Additional Changes
Reason Encourages Zombies to push aggressively and participate in attacks instead of waiting for opportunities. Humans still retain effective counterplay through utility usage and teamwork. HUMAN (CT) CATEGORY View Punch Reduction
Reason Improves visibility and overall gameplay comfort. Molotov Grenades
Reason Provides Humans with a stronger defensive utility option against coordinated Zombie pushes. Freeze Grenades
Counterplay
Reason Rewards proper grenade timing and creates consistent counterplay. Shock Grenades
Reason Provides crowd-control utility during heavy Zombie pushes. HEV Suit Protection
Reason Gives HEV Suit a more meaningful defensive purpose. SHOP COST ADJUSTMENTS Double Jump
Reason Encourages mobility-based gameplay and synergizes well with Double Jump. Molotov Grenades
Additional Changes
Negev
Additional Changes
Reason Makes the weapon more accessible while preventing excessive usage and full-team Negev stacking. IMPORTANT BALANCE ADJUSTMENTS Antidote
Additional Changes
Reason Antidote is an extremely powerful survival tool and should remain valuable. HEV Suit
Additional Changes
Reason Prevents excessive Armor spam while keeping HEV Suit impactful. Unlimited Clip
Additional Changes
Reason Creates strategic usage windows rather than permanent ammunition advantages. Health Shot Rework
Additional Changes
Grants 5 seconds of immunity against:
Reason Provides a temporary defensive counter to several Zombie abilities while rewarding proper timing. Bugs Found Laser Mine Removal Bug While standing close to a Laser Mine and having the Shop Menu open, pressing R to close the menu can instantly remove the Laser Mine, even when R is not bound to the delete-laser function. This may have already been fixed, but it is worth investigating. RE: Zombie Server Balance Proposal & Gameplay Analysis - spincs - 06-24-2026 [EN] In this topic you can report a bug or write your suggestions related to the server. ACEST TOPIC POATE FI MODIFICAT PERIODIC, RECOMANDAM VERIFICAREA ACESTUIA!!! The smoker is not removed or modified! Only one suggestion is allowed (maximum 2 suggestions per post)! RE: Zombie Server Balance Proposal & Gameplay Analysis - DeadHunter413 - 06-24-2026 Appreciate the effort in writing all this, you didnt even consider the template we have on the forum tho, as spincs posted above.. Anyways, admins have no advantages over regular players, that’s due to having vip or high level. Many changes have been already made to the zombies tho, as you can see many more rounds won by them. Some suggestions don’t make sense imo, others can be nice additions/changes. ANYWAY, follow that goddam template next time. |