01-26-2025, 11:55 PM
#1
Plugin ethereal CSO pentru modul Biohazard
[Image: 5ea788a63f636.png]
Source code:
Code: 
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <biohazard>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define sfgun_WEAPONKEY 861
#define MAX_PLAYERS  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define sfgun_RELOAD_TIME 3.0
#define sfgun_RELOAD 1
#define sfgun_DRAW 2
#define sfgun_SHOOT1 3
#define sfgun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
static message[256];
switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
static team, ColorChange, index, MSG_Type;

if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}

team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);

if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
message_begin(type, get_user_msgid("SayText"), _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
message_begin(type, get_user_msgid("TeamInfo"), _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
static i;
i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
{
return i;
}
}
return -1;
}
new const Fire_Sounds[][] = { "eth/ethereal_shoot1.wav" }
new sfgun_V_MODEL[64] = "models/v_ethereal.mdl"
new sfgun_P_MODEL[64] = "models/p_ethereal.mdl"
new sfgun_W_MODEL[64] = "models/w_ethereal.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo, cvar_sfg_fiyat
new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
new gmsgWeaponList
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe & Optimist")
register_clcmd("say /eth","item_selected")
register_clcmd("say_team /eth","item_selected")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_event("HLTV", "YeniTur", "a", "1=0", "2=0")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_sfgun = register_cvar("bio_ethereal_hasar", "5.5")
cvar_recoil_sfgun = register_cvar("bio_ethereal_recoil", "1.0")
cvar_clip_sfgun = register_cvar("bio_ethereal_clip", "45")
cvar_spd_sfgun = register_cvar("bio_ethereal_spd", "1.0")
cvar_sfgun_ammo = register_cvar("bio_ethereal_ammo", "2000")
cvar_sfg_fiyat = register_cvar("bio_ethereal_fiyat","15000")

g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(sfgun_V_MODEL)
precache_model(sfgun_P_MODEL)
precache_model(sfgun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("eth/ethereal_clipin.wav")
precache_sound("eth/ethereal_clipout.wav")
precache_sound("eth/ethereal_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_sfgun.txt")
   precache_generic("sprites/640hud58.spr")

register_clcmd("weapon_sfgun", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public YeniTur(){
for(new id = 0; id < get_maxplayers(); id++){
if(is_user_alive(id) && is_user_connected(id)){
g_has_sfgun[id] = false
}
}
}
public weapon_hook(id)
{
    engclient_cmd(id, "weapon_mp5navy")
    return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MP5NAVY) return

if(!g_has_sfgun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
{
g_has_sfgun[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_sfgun(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mp5n.sc", name))
{
g_orig_event_sfgun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_sfgun[id] = false
}
public client_disconnect(id)
{
g_has_sfgun[id] = false
}
public event_infect(id)
{
if (is_user_zombie(id))
{
g_has_sfgun[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_mp5.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_sfgun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)

g_has_sfgun[iOwner] = false

entity_set_model(entity, sfgun_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public item_selected(id, itemid) {
if (!is_user_alive(id)){
ColorChat(id,NORMAL,"^4[Wea[R]y |  Clan]:^1 ^3Ethereal Silahini^1 Alamabilmek Icin ^4Hayatta Olmaniz^1 Gereklidir.!")
return PLUGIN_HANDLED;
}
if(itemid != g_itemid_sfgun)
return;
new para = cs_get_user_money(id)
if (para >= get_pcvar_num(cvar_sfg_fiyat)){
cs_set_user_money(id, para - get_pcvar_num(cvar_sfg_fiyat))
give_sfgun(id)
ColorChat(id,NORMAL,"^4[Wea[R]y | Clan]:^1 ^3 Ethereal Silahini ^1 Satin Aldiniz.!")
}
else{
ColorChat(id,NORMAL,"^4[Wea[R]y | Clan]:^1 Ethereal Silahini Satin Almak Icin ^4Yeterli Paraniz^1 Yok. ^4Silahin Degeri: ^1^3%d^1 TL", get_pcvar_num(cvar_sfg_fiyat))
}
}
public give_sfgun(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))
UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfgun")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
}
g_has_sfgun[id] = true
}
public fw_sfgun_AddToPlayer(sfgun, id)
{
if(!is_valid_ent(sfgun) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
{
g_has_sfgun[id] = true

entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sfgun")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
return HAM_HANDLED
}
    else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mp5navy")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))
     if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
          return
    
     static Float:iSpeed
     if(g_has_sfgun[id])
          iSpeed = get_pcvar_float(cvar_spd_sfgun)
    
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MP5NAVY:
{
if (is_user_zombie(id))
return

if(g_has_sfgun[id])
{
set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
if(oldweap[id] != CSW_MP5NAVY)
{
UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfgun")
                        write_byte(10)
                        write_byte(120)
                        write_byte(-1)
                        write_byte(-1)
                        write_byte(0)  
                        write_byte(7)
                        write_byte(CSW_MP5NAVY)
                        message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_sfgun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_sfgun[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_sfgun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return
if(g_has_sfgun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_sfgun[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_sfgun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public sfgun_ItemPostFrame(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED
     if (!g_has_sfgun[id])
          return HAM_IGNORED
     static iClipExtra
    
     iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
     if( fInReload && flNextAttack <= 0.0 )
     {
     new j = min(iClipExtra - iClip, iBpAmmo)

     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
     cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)

     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
     fInReload = 0
     }
     return HAM_IGNORED
}
public sfgun_Reload(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED
     if (!g_has_sfgun[id])
          return HAM_IGNORED
     static iClipExtra
     if(g_has_sfgun[id])
          iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     g_sfgun_TmpClip[id] = -1
     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE
     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE
     g_sfgun_TmpClip[id] = iClip
     return HAM_IGNORED
}
public sfgun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfgun[id])
return HAM_IGNORED
if (g_sfgun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


[Image: 10-35.jpg]

[Image: 10-37.jpg]

[Image: Counter-Strike-Logo-Resized.png]
This post was last modified: 06-16-2025, 08:04 PM by spincs.

[Image: 61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp]
eLLectro
01-26-2025, 11:55 PM
#1
Plugin ethereal CSO pentru modul Biohazard
[Image: 5ea788a63f636.png]
Source code:
Code: 
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <biohazard>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define sfgun_WEAPONKEY 861
#define MAX_PLAYERS  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define sfgun_RELOAD_TIME 3.0
#define sfgun_RELOAD 1
#define sfgun_DRAW 2
#define sfgun_SHOOT1 3
#define sfgun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
static message[256];
switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
static team, ColorChange, index, MSG_Type;

if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}

team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);

if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
message_begin(type, get_user_msgid("SayText"), _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
message_begin(type, get_user_msgid("TeamInfo"), _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
static i;
i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
{
return i;
}
}
return -1;
}
new const Fire_Sounds[][] = { "eth/ethereal_shoot1.wav" }
new sfgun_V_MODEL[64] = "models/v_ethereal.mdl"
new sfgun_P_MODEL[64] = "models/p_ethereal.mdl"
new sfgun_W_MODEL[64] = "models/w_ethereal.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo, cvar_sfg_fiyat
new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
new gmsgWeaponList
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe & Optimist")
register_clcmd("say /eth","item_selected")
register_clcmd("say_team /eth","item_selected")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_event("HLTV", "YeniTur", "a", "1=0", "2=0")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_sfgun = register_cvar("bio_ethereal_hasar", "5.5")
cvar_recoil_sfgun = register_cvar("bio_ethereal_recoil", "1.0")
cvar_clip_sfgun = register_cvar("bio_ethereal_clip", "45")
cvar_spd_sfgun = register_cvar("bio_ethereal_spd", "1.0")
cvar_sfgun_ammo = register_cvar("bio_ethereal_ammo", "2000")
cvar_sfg_fiyat = register_cvar("bio_ethereal_fiyat","15000")

g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(sfgun_V_MODEL)
precache_model(sfgun_P_MODEL)
precache_model(sfgun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("eth/ethereal_clipin.wav")
precache_sound("eth/ethereal_clipout.wav")
precache_sound("eth/ethereal_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_sfgun.txt")
   precache_generic("sprites/640hud58.spr")

register_clcmd("weapon_sfgun", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public YeniTur(){
for(new id = 0; id < get_maxplayers(); id++){
if(is_user_alive(id) && is_user_connected(id)){
g_has_sfgun[id] = false
}
}
}
public weapon_hook(id)
{
    engclient_cmd(id, "weapon_mp5navy")
    return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MP5NAVY) return

if(!g_has_sfgun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
{
g_has_sfgun[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_sfgun(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mp5n.sc", name))
{
g_orig_event_sfgun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_sfgun[id] = false
}
public client_disconnect(id)
{
g_has_sfgun[id] = false
}
public event_infect(id)
{
if (is_user_zombie(id))
{
g_has_sfgun[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_mp5.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_sfgun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)

g_has_sfgun[iOwner] = false

entity_set_model(entity, sfgun_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public item_selected(id, itemid) {
if (!is_user_alive(id)){
ColorChat(id,NORMAL,"^4[Wea[R]y |  Clan]:^1 ^3Ethereal Silahini^1 Alamabilmek Icin ^4Hayatta Olmaniz^1 Gereklidir.!")
return PLUGIN_HANDLED;
}
if(itemid != g_itemid_sfgun)
return;
new para = cs_get_user_money(id)
if (para >= get_pcvar_num(cvar_sfg_fiyat)){
cs_set_user_money(id, para - get_pcvar_num(cvar_sfg_fiyat))
give_sfgun(id)
ColorChat(id,NORMAL,"^4[Wea[R]y | Clan]:^1 ^3 Ethereal Silahini ^1 Satin Aldiniz.!")
}
else{
ColorChat(id,NORMAL,"^4[Wea[R]y | Clan]:^1 Ethereal Silahini Satin Almak Icin ^4Yeterli Paraniz^1 Yok. ^4Silahin Degeri: ^1^3%d^1 TL", get_pcvar_num(cvar_sfg_fiyat))
}
}
public give_sfgun(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))
UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfgun")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
}
g_has_sfgun[id] = true
}
public fw_sfgun_AddToPlayer(sfgun, id)
{
if(!is_valid_ent(sfgun) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
{
g_has_sfgun[id] = true

entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)

message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_sfgun")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
return HAM_HANDLED
}
    else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mp5navy")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(7)
write_byte(CSW_MP5NAVY)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))
     if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
          return
    
     static Float:iSpeed
     if(g_has_sfgun[id])
          iSpeed = get_pcvar_float(cvar_spd_sfgun)
    
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MP5NAVY:
{
if (is_user_zombie(id))
return

if(g_has_sfgun[id])
{
set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
if(oldweap[id] != CSW_MP5NAVY)
{
UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_sfgun")
                        write_byte(10)
                        write_byte(120)
                        write_byte(-1)
                        write_byte(-1)
                        write_byte(0)  
                        write_byte(7)
                        write_byte(CSW_MP5NAVY)
                        message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_sfgun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_sfgun[Player])
return

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_sfgun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!is_user_alive(Player))
return
if(g_has_sfgun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_sfgun[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_sfgun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public sfgun_ItemPostFrame(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED
     if (!g_has_sfgun[id])
          return HAM_IGNORED
     static iClipExtra
    
     iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
     if( fInReload && flNextAttack <= 0.0 )
     {
     new j = min(iClipExtra - iClip, iBpAmmo)

     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
     cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)

     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
     fInReload = 0
     }
     return HAM_IGNORED
}
public sfgun_Reload(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED
     if (!g_has_sfgun[id])
          return HAM_IGNORED
     static iClipExtra
     if(g_has_sfgun[id])
          iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     g_sfgun_TmpClip[id] = -1
     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE
     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE
     g_sfgun_TmpClip[id] = iClip
     return HAM_IGNORED
}
public sfgun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfgun[id])
return HAM_IGNORED
if (g_sfgun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


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[Image: 10-37.jpg]

[Image: Counter-Strike-Logo-Resized.png]
This post was last modified: 06-16-2025, 08:04 PM by spincs.

[Image: 61964c-9a2d4019738b4cbaa8d9a71fee4f4930.webp]
01-27-2025, 12:00 AM
#2
Multumim >Beaming-smiling<

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spincs
01-27-2025, 12:00 AM
#2
Multumim >Beaming-smiling<

░░░░░░░██████╗░███████╗██████╗░
░░██╗░░██╔══██╗██╔════╝██╔══██╗░
██████╗██████╔╝█████╗░░██████╔╝░
╚═██╔═╝██╔══██╗██╔══╝░░██╔═══╝░
░░╚═╝░░██║░░██║███████╗██║░░░░
░░░░░░░╚═╝░░╚═╝╚══════╝╚═╝░
02-02-2025, 02:27 PM
#3
Multumim

[Image: bbZgu.png]
mindfreak.
02-02-2025, 02:27 PM
#3
Multumim

[Image: bbZgu.png]
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