ZMBIO.RO - Download Resources

Find everything you need for Zombie Mod servers in CS 1.6 – plugins, models, skins, and full addons. All in one place, ready to download and use instantly.

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Map zm_fortuna_v2
Icon Counter-Strike
07-18-2025, 05:24 PM
Downloads: 1 • Views: 213

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zm_fortuna_v2

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.
What's new on Version 2?
- New textures
- More details on map
- Better camps
- New camps
- Different underground with new camps
- Secret Button to armor in underground




VersionAuthorRequirementsMod for
1.0.0OriginCorpN/AZP / Biohazard
Map zm_ark_aztec_utopic_v1
Icon Counter-Strike
07-18-2025, 05:22 PM
Downloads: 0 • Views: 160

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zm_ark_aztec_utopic_v1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0MR.RAPHAELN/AZP / Biohazard
Pack Black Ops 2 Zombies Weapons with sounds + CSO hands variant
Icon Counter-Strike
07-09-2025, 09:43 PM
Downloads: 2 • Views: 176
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Pack Black Ops 2 Zombies Weapons with sounds + CSO hands variant

The iconic weapons from call of duty black ops 2 in the version for cs1.6 | They come with normal hands + the CSO version for those who want it.
Sounds included.

VersionAuthorRequirementsMod for
1.0.0ОтчимN/AN/A
Plugin Molotov for ZP
Icon Counter-Strike
07-09-2025, 09:18 PM
Downloads: 7 • Views: 160
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Plugin Molotov for ZP

This plugin adds a 4th grenade, the "Molotov" as an extra-item that can be bought from zp menu, it works exactly like in CS:GO but in CS 1.6.

VersionAuthorRequirementsMod for
1.0.3medusa + spincsReapiZP 5.0.8
Player model Bugs Bunny
Icon Counter-Strike
07-04-2025, 04:15 PM
Downloads: 0 • Views: 204
[Image: Untitled-1.png]

Bugs Bunny

Bugs Bunny player model for cs1.6 (Default animations)

VersionAuthorRequirementsMod for
N/ATB BaderN/AN/A
Map zm_toxic_cage
Icon Counter-Strike
07-04-2025, 04:04 PM
Downloads: 0 • Views: 122

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zm_toxic_cage

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AOriginCorpN/ABiohazard / ZP
Map zm_ark_lost_city_v1
Icon Counter-Strike
07-04-2025, 04:00 PM
Downloads: 0 • Views: 100


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zm_ark_lost_city_v1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague. This map was made from "Dimex" project (zm_allestreet)

VersionAuthorRequirementsMod for
N/AMR.RAPHAELN/ABiohazard / ZP
Plugin CSGO Molotov Reapi
Icon Counter-Strike
07-02-2025, 04:24 PM
Downloads: 5 • Views: 161
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Reapi Molotov Plugin

This plugin adds a 4th grenade, the "Molotov", which works exactly like in CS:GO but in CS 1.6.

VersionAuthorRequirementsMod for
1.0.3-fixmedusaReapiAny Mode
Plugin Tutor Mesages
Icon Counter-Strike
06-30-2025, 01:40 AM
Downloads: 5 • Views: 221
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Plugin Tutor Mesages

This plugin adds the tutor messages from Counter-Strike: Condition Zero to CS 1.6
Weapon Skin Blood Hunter Rail Cannon
Icon Counter-Strike
06-30-2025, 01:10 AM
Downloads: 0 • Views: 150
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Weapon Model Blood Hunter Rail Cannon

Blood version of Rail Cannon from CSO! + Bloody hands

VersionAuthorRequirementsMod for
N/AGhost1726877N/AN/A
Plugin CSO MountGun
Icon Counter-Strike
06-30-2025, 12:59 AM
Downloads: 0 • Views: 125
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Plugin CSO MountGun

This is the CSO MountGun now recoded for CS1.6

VersionAuthorRequirementsMod for
N/ASneaky.amxxN/AZP 4.3
Map zm_ark_militia_winter_v1
Icon Counter-Strike
06-27-2025, 05:10 PM
Downloads: 0 • Views: 213


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zm_ark_militia_winter_v1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0MR.RAPHAELN/ABiohazard / ZP
Biohazard Sounds CS1.6
Icon Counter-Strike
06-27-2025, 04:59 PM
Downloads: 8 • Views: 130
[Image: 4c18e9ab-bf46-4b2e-9283-a9cf7c950fc0.png]

Biohazard Sounds CS1.6

This is a Biohazard sound pack for CS 1.6.

VersionAuthorRequirementsMod for
N/AN/AN/ABiohazard
Plugin Kill Effect from Survivor ZP
Icon Counter-Strike
06-27-2025, 04:51 PM
Downloads: 8 • Views: 165
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Plugin Kill Effect from Survivor

The plugin adds a lightning effect with smoke at the place of the victim (zombie) when the survivor kills him

VersionAuthorRequirementsMod for
1.0.0N/Afakemeta_util / reapi / zombieplagueZP 4.3
Plugin Low HP Heartbeat ZP
Icon Counter-Strike
06-27-2025, 04:32 PM
Downloads: 3 • Views: 127
[Image: b2d81e88-2b2f-4864-bec6-4e0d336ec9e6.png]

Low HP Heartbeat ZP

This plugin plays a heartbeat sound on humans when their health is under certain amount.

Code: 
CVARS:

zp_heartbeat_hp <50> - Heartbeats start when HP is lower than this

VersionAuthorRequirementsMod for
1.1.0ConnorMcLeod / AlexBreemsamxmodx / zombieplagueZP 4.3 / ZP 5.0.8
Weapon Pack HD with CSO hands
Icon Counter-Strike
06-27-2025, 02:32 AM
Downloads: 0 • Views: 165


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Weapon Pack HD + CSO Hands

This is a new HD skin pack with CSO hands. It includes pistols, rifles, a knife, and grenades





VersionAuthorRequirementsMod for
1.0.0ISC06N/ACounter-Strike 1.6
Plugin Extra-item Jetpack 4..3
Icon Counter-Strike
06-26-2025, 01:21 AM
Downloads: 2 • Views: 169
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ZP 4.3 Extra-Item Jetpack

Many people who installed Jetpack on their server noticed that if you picked it up in the first round, white spheres would remain on the map after firing the bazooka, and they would persist in subsequent rounds. This bug has been fixed here, and everything works correctly now!
VersionAuthorRequirementsMod for
1.0.0N/Ahamsandwich / fakemeta / amxmodxZP 4.3
Plugin Lasermine ZP 4.3
Icon Counter-Strike
06-25-2025, 03:46 PM
Downloads: 8 • Views: 250
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Plugin lasermine for ZP 4.3

Excellent laser mines for the Zombie Plague 4.3 mod. The main feature of these mines is the extensive customization options, as well as a special mine menu. In this menu, you can configure: the beam color, the mine model, sprites, glow color, and other settings.

VersionAuthorRequirementsMod for
4.2.0SandStrikerAmxMisc / FakeMeta / XS / HamSandwich / ZombiePlagueZP 4.3
Plugin Hit Wall Effect
Icon Counter-Strike
06-25-2025, 03:35 PM
Downloads: 0 • Views: 155
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Plugin Hit Wall Effect ZP 4.3

This plugin adds visual effects when hitting walls with your knife in Zombie Plague. If you're a Zombie, hitting a wall with your knife creates blood spatters or zombie-specific impact marks. If you're a Human , hitting a wall with your knife produces realistic sparks.

VersionAuthorRequirementsMod for
1.0.0UnknownReapi / ZombiePlagueZP 4.3
Map zm_budowa
Icon Counter-Strike
06-25-2025, 12:27 AM
Downloads: 0 • Views: 118


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zm_budowa

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0ALCMDZ uPicN/AZP / Biohazard
Map zm_re_dust2_snow_b1
Icon Counter-Strike
06-25-2025, 12:22 AM
Downloads: 0 • Views: 117


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zm_re_dust2_snow_b1

A new zm_dust2 version, this map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0fiend265N/AZP / Biohazard
Map zm_cross_reborn
Icon Counter-Strike
06-25-2025, 12:16 AM
Downloads: 0 • Views: 133


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zm_cross_reborn

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0nooobsdzada123N/AZP / Biohazard
Map zm_deko2
Icon Counter-Strike
06-25-2025, 12:08 AM
Downloads: 0 • Views: 129


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zm_deko2

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0TheForgeryN/AZP / Biohazard
Map zm_ark_nuke_v2
Icon Counter-Strike
06-25-2025, 12:04 AM
Downloads: 0 • Views: 108


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zm_ark_nuke_v2

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
2.0.0MR.RAPHAELN/AZP / Biohazard
Map zm_c17_freetv
Icon Counter-Strike
06-24-2025, 11:59 PM
Downloads: 0 • Views: 127

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zm_c17_freetv

It is a Half-Life 2: Beta style map  Combined from 3 different maps, one of them is a demo of "FreeTV!", another is a parking lot and some cars, and the third is a block of destroyed buildings.  A zombie mode adapted. You can climb a destroyed building, take cover somewhere in the house, or try to fight off zombies in the parking lot.

VersionAuthorRequirementsMod for
1.0.0MishkaKolosN/AZP / Biohazard
Map zm_ice_humans_zg
Icon Counter-Strike
06-24-2025, 11:51 PM
Downloads: 0 • Views: 112


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zm_ice_humans_zg

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
1.0.0UnknownN/AZP / Biohazard
Plugin Screamer Jump Scare for ZP
Icon Counter-Strike
06-24-2025, 05:49 PM
Downloads: 7 • Views: 161
[Image: Untitled-image.png]

Plugin Screamer Jump Scare for ZP

The purpose of the plugin is to scare players (humans) on a zombie server. The main feature of the plugin is that humans will get scared by a screamer, making it easier for zombies to find their victims. The screamer is visible only to humans. When the screamer appears, the human cannot switch weapons or shoot (this is configurable). A screamer sound is emitted from the player, and they glow red. However, if the human is within a radius of 300 units (configurable) from another human, the screamer will not appear — it will only appear once they are more than 300 units apart.

VersionAuthorRequirementsMod for
1.0.0xUnicornAMX Mod XZombie Plague 4.3 / 5.0.8
Plugin ZP 4.3 Extra-item CROW-1
Icon Counter-Strike
06-24-2025, 05:04 PM
Downloads: 0 • Views: 152
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Plugin ZP 4.3 Extra-item CROW-1

This is the remodeled version of Glock 18 with a drum magazine. It is equipped with 50 rounds of 9mm that can be reloaded quickly when hitting the [R] button at the right time during reloading with its CROW Reload
System. It can also be fired in automatic.

VersionAuthorRequirementsMod for
1.0.0S3xTyAMX Mod XZombie Plague 4.3
All zombie win round sounds
Icon Counter-Strike
06-24-2025, 04:20 PM
Downloads: 3 • Views: 612
[Image: c3b951ea-afed-4288-900b-41fff25de837.png]

All cs1.6 zombie mode round win sounds

A big collection of round win sounds for Zombie Plague and Biohazard. Everything you need to make your server sound awesome is right here!

VersionAuthorRequirementsMod for
0eLLectroAMX Mod XZombie Mode
Map zm_c17_old07
Icon Counter-Strike
06-22-2025, 02:52 AM
Downloads: 0 • Views: 182


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zm_c17_old07

It is a Half-Life 2: Beta style map Port of the map "c17_old07", is a small street where you can walk on the roofs, and go into one building. And adapted it for Zombie Mod And also added evening and night versions of the map.

VersionAuthorRequirementsMod for
N/AMishkaKolosN/ACounter-Strike 1.6
Map zm_ark_shiganshina_v1
Icon Counter-Strike
06-22-2025, 02:45 AM
Downloads: 0 • Views: 148


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zm_ark_shiganshina_v1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AakaKenshiN/ACounter-Strike 1.6
Map zm_ark_snowrooms_v2
Icon Counter-Strike
06-22-2025, 02:37 AM
Downloads: 0 • Views: 129


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zm_ark_snowrooms_v2

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AerentrksN/ACounter-Strike 1.6
Map zm_ark_assault_e1
Icon Counter-Strike
06-22-2025, 02:31 AM
Downloads: 0 • Views: 130


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zm_ark_assault_e1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AerentrksN/ACounter-Strike 1.6
Map zm_ark_cubebases_v1
Icon Counter-Strike
06-22-2025, 02:23 AM
Downloads: 0 • Views: 130


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zm_ark_cubebases_v1

A new map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AerentrksN/ACounter-Strike 1.6
Map zm_eldorado_e
Icon Counter-Strike
06-18-2025, 01:36 AM
Downloads: 0 • Views: 189


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zm_eldorado_e

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/Ala_cucarachaN/ACounter-Strike 1.6
Map zm_ark_foda_v1
Icon Counter-Strike
06-18-2025, 01:19 AM
Downloads: 1 • Views: 186


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zm_ark_foda_v1

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AMR.RAPHAELN/ACounter-Strike 1.6
Map zm_ark_35hp2_v1
Icon Counter-Strike
06-18-2025, 01:08 AM
Downloads: 0 • Views: 143


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zm_ark_35hp2_v1

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AMR.RAPHAELN/ACounter-Strike 1.6
Map zm_district
Icon Counter-Strike
06-18-2025, 12:55 AM
Downloads: 0 • Views: 155


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zm_district

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AZhidkyN/ACounter-Strike 1.6
Map zm_xopom_town
Icon Counter-Strike
06-17-2025, 02:47 PM
Downloads: 0 • Views: 153


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zm_xopom_town

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague.

VersionAuthorRequirementsMod for
N/AUnknownN/ACounter-Strike 1.6
Map zm_1mp3K_v1
Icon Counter-Strike
06-17-2025, 01:54 PM
Downloads: 0 • Views: 212


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zm_1mp3K_v1

A map specially designed for the zombie mode, perfect for Biohazard or Zombie Plague. Map codes for the secret rooms: 0648 6714 8513

VersionAuthorRequirementsMod for
N/AElectro MusicN/ACounter-Strike 1.6
Plugin New Damage Show
Icon Counter-Strike
06-17-2025, 12:39 AM
Downloads: 2 • Views: 320




Plugin New Damage Show

The "New Damage" plugin for CS 1.6 changes how damage is shown in the game. It adds better visual effects and clearer messages to make it easier to see how much damage players take.

Code: 
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define DAMAGE_COLOR_ENABLED // Comment out '//' if you need a standard damage dealer color.
#define NDAMAGE_SPRITE "sprites/new_damage.spr" // Path to sprite
#define NDAMAGE_REMOVE 1.0 // The sprite will be deleted after a certain period of time.
#define NDAMAGE_SIZE 0.30 // Sprite size (standard 0.30), less than 0.25 is not recommended!

#if defined DAMAGE_COLOR_ENABLED
new THUD_COLOR[] = {255, 0, 0};
new CTHUD_COLOR[] = {0, 0, 255};
new Float:SPRITE_TCOLOR[3] = {255.0, 0.0, 0.0};
new Float:SPRITE_CTCOLOR[3] = {0.0, 0.0, 255.0};
#endif

public plugin_init()
{
register_plugin("new_damage", "v0.01", "souledar");

RegisterHam(Ham_Think, "info_target", "fw_ThinkInfoTarget");
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Post", true);
}

public plugin_precache() engfunc(EngFunc_PrecacheModel, NDAMAGE_SPRITE);

public Ham_TakeDamage_Post(iVictim, iWeapon, iAttacker, Float:fDamage)
{
if (get_user_team(iVictim) == get_user_team(iAttacker)) return;
new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (pev_valid(iEnt))
{
new Float:fOrigin[3];
pev(iVictim, pev_origin, fOrigin);
set_pev(iEnt, pev_classname, "func_damager");
set_pev(iEnt, pev_impulse, 11082018);
set_pev(iEnt, pev_movetype, MOVETYPE_FOLLOW);
set_pev(iEnt, pev_aiment, iVictim);
engfunc(EngFunc_SetModel, iEnt, NDAMAGE_SPRITE);
set_pev(iEnt, pev_scale, NDAMAGE_SIZE);
set_pev(iEnt, pev_rendermode, kRenderTransAdd);
#if defined DAMAGE_COLOR_ENABLED
if(cs_get_user_team(iAttacker) == CS_TEAM_T) set_pev(iEnt, pev_rendercolor, SPRITE_TCOLOR);
else if(cs_get_user_team(iAttacker) == CS_TEAM_CT) set_pev(iEnt, pev_rendercolor, SPRITE_CTCOLOR);
#else
new Float:standart_color[3] = {255.0, 255.0, 255.0};
set_pev(iEnt, pev_rendercolor, standart_color);
#endif
set_pev(iEnt, pev_renderamt, 255.0);

if (fDamage > 99.0) set_pev(iEnt, pev_frame, 0);
else set_pev(iEnt, pev_frame, fDamage);
set_pev(iEnt, pev_nextthink, get_gametime() + NDAMAGE_REMOVE);
}

if(iVictim == iAttacker || !is_user_alive(iAttacker) || !is_user_connected(iVictim)) return;

if(cs_get_user_team(iAttacker) == CS_TEAM_T)
{
#if defined DAMAGE_COLOR_ENABLED
set_hudmessage(THUD_COLOR[0], THUD_COLOR[1], THUD_COLOR[2], -1.0, -1.0, 0, 0.01, 0.05, 0.1);
#else
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 0.01, 0.05, 0.1);
#endif
}
else if (cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
#if defined DAMAGE_COLOR_ENABLED
set_hudmessage(CTHUD_COLOR[0], CTHUD_COLOR[1], CTHUD_COLOR[2], -1.0, -1.0, 0, 0.01, 0.05, 0.1);
#else
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 0.01, 0.05, 0.1);
#endif
}
show_hudmessage(iAttacker, "\\     //^n^n//     \\"); // Displaying a hit on a player.
}

public fw_ThinkInfoTarget(iEnt)
{
if (pev_valid(iEnt))
{
if (pev(iEnt, pev_impulse) == 11082018)
set_pev(iEnt, pev_flags, FL_KILLME);
}
}

VersionAuthorRequirementsMod for
0.01souledarAMX Mod X, Cstrike, FakeMeta, HamSandwichCounter-Strike 1.6
Plugin Biohazard Pain Sounds
Icon Counter-Strike
06-16-2025, 11:52 PM
Downloads: 7 • Views: 234
[Image: Untitled-image-1.png]

Plugin Biohazard Pain Sounds

This is a plugin for CS 1.6 AMX Mod X that adds sounds to zombies when they use their attack.

Code: 
#include <amxmodx>
#include <biohazard>
#include <fakemeta_util>
#include <hamsandwich>

new g_first_zombie_sounds[][] = {
"zm/zombie/Z_Vision/Activate.wav"
}

new g_zombie_die_sounds[][] =
{
"biohazard/death1.wav",
"biohazard/death2.wav",
"biohazard/death3.wav"
}

new g_attack_hit[][] =
{
"zm/zombie/snd/attack/hit/Z_Hit-01.wav",
"zm/zombie/snd/attack/hit/Z_Hit-02.wav",
"zm/zombie/snd/attack/hit/Z_Hit-03.wav",
"zm/zombie/snd/attack/hit/Z_Hit-04.wav",
"zm/zombie/snd/attack/hit/Z_Hit-05.wav",
"zm/zombie/snd/attack/hit/Z_Hit-06.wav"
}

new g_attack_swipe[][] =
{
"zm/zombie/snd/attack/swipe/z-swipe-1.wav",
"zm/zombie/snd/attack/swipe/z-swipe-2.wav",
"zm/zombie/snd/attack/swipe/z-swipe-3.wav",
"zm/zombie/snd/attack/swipe/z-swipe-4.wav",
"zm/zombie/snd/attack/swipe/z-swipe-5.wav",
"zm/zombie/snd/attack/swipe/z-swipe-6.wav"
}

new zom1_attack[][] =
{
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-01.wav",
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-02.wav",
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-03.wav",
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-04.wav",
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-05.wav",
"zm/zombie/snd/zom1/attack/ZCarrier_Attack-06.wav"
}



new zom2_attack[][] =
{
"zm/zombie/snd/zom2/attack/Attack-01.wav",
"zm/zombie/snd/zom2/attack/Attack-02.wav",
"zm/zombie/snd/zom2/attack/Attack-03.wav",
"zm/zombie/snd/zom2/attack/Attack-04.wav",
"zm/zombie/snd/zom2/attack/Attack-05.wav",
"zm/zombie/snd/zom2/attack/Attack-06.wav"
}


new zom3_attack[][] =
{
"zm/zombie/snd/zom3/attack/ZMale_Attack1.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack2.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack3.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack4.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack5.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack6.wav",
"zm/zombie/snd/zom3/attack/ZMale_Attack7.wav"
}



new g_speech[][] =
{
"zm/zombie/snd/speech/braaains.wav",
"zm/zombie/snd/speech/brain.wav",
"zm/zombie/snd/speech/brains.wav",
"zm/zombie/snd/speech/brains2.wav",
"zm/zombie/snd/speech/feeed.wav",
"zm/zombie/snd/speech/hungers.wav",
"zm/zombie/snd/speech/join.wav",
"zm/zombie/snd/speech/join2.wav",
"zm/zombie/snd/speech/joinusss.wav",
"zm/zombie/snd/speech/mustfeed.wav"
}



new Float: g_players[33]
new Float: g_moaning[33]
new g_class[33]

new g_oldtalk[33]
new Float:g_old_pa[33]
new cvar_primattack;

new cvar_moaningdelay

public plugin_init() {        
register_plugin("bio_painsounds","1.1","bipbip")
is_biomod_active() ? plugin_init2() : pause("ad")
}

public plugin_init2() {
cvar_primattack = register_cvar("bh_pasounds","1")

cvar_moaningdelay = register_cvar("bh_moaningdelay", "10")

RegisterHam(Ham_Player_PostThink, "player",  "bacon_prethink", 1)
register_forward(FM_EmitSound, "fwd_emitsound")
}
public client_connect(id) {
g_class[id]=0
g_oldtalk[id]=0
}

public eCurWeapon(id) {
if (get_gametime() > g_old_pa[id]) {
primaryattack(id)
g_old_pa[id] = get_gametime()+2.5;
}
}
public primaryattack(id) if (is_user_alive(id)) {
if (get_gametime() > g_old_pa[id]) {
if (is_user_zombie(id)) {
switch(g_class[id]) {
case 0: {
engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom1_attack[_random(id, sizeof zom1_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);
}
case 1: {
engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom2_attack[_random(id, sizeof zom2_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);
}
case 2: {
engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom3_attack[_random(id, sizeof zom3_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
}
g_old_pa[id] = get_gametime()+0.5;
}
}
public event_infect(victim, attacker) {
if (attacker == 0) {
client_cmd(victim,"spk %s", g_first_zombie_sounds[random_num(0, sizeof g_first_zombie_sounds - 1)])
}
g_class[victim] = random_num(0,2)
}


public plugin_precache() {
register_forward(FM_PrecacheSound, "dontprecache")

new i = 0;

for(i = 0; i < sizeof g_attack_hit; i++)
precache_sound(g_attack_hit[i])

for(i = 0; i < sizeof g_attack_swipe; i++)
precache_sound(g_attack_swipe[i])

for(i = 0; i < sizeof zom1_attack; i++)
precache_sound(zom1_attack[i])
for(i = 0; i < sizeof zom2_attack; i++)
precache_sound(zom2_attack[i])
for( i = 0; i < sizeof zom3_attack; i++)
precache_sound(zom3_attack[i])

for(i = 0; i < sizeof g_zombie_die_sounds;  i++) precache_sound(g_zombie_die_sounds[i])

for(i = 0; i < sizeof g_speech; i++)
precache_sound(g_speech[i])

for(i = 0; i < sizeof g_first_zombie_sounds; i++)
precache_sound(g_first_zombie_sounds[i])

}

public bacon_prethink(iPlayer)
{
if(is_user_alive(iPlayer) ) {
if ((pev(iPlayer, pev_button) & IN_ATTACK) && get_pcvar_num(cvar_primattack)) primaryattack(iPlayer);
if (is_user_zombie(iPlayer)) {
if ( get_gametime() > g_moaning[iPlayer]) {
static Float: origin[3]
pev(iPlayer, pev_origin, origin)
static ent ; ent = engfunc(EngFunc_FindEntityInSphere, iPlayer, origin, 250.0)
if (ent) {
engfunc(EngFunc_EmitSound, iPlayer, CHAN_VOICE, g_speech[_random(iPlayer, sizeof g_speech)], random_float(0.7, 1.0), ATTN_NORM, 0, PITCH_NORM);
g_moaning[iPlayer] = get_gametime() + random_float(0.0,5.0) + float(get_pcvar_num(cvar_moaningdelay));
}
}
}
}
}
public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{
if(!is_user_connected(id) )
return FMRES_IGNORED

if (is_user_zombie(id)) {
g_players[id] = get_gametime() + 1.0;

//client_print(0,print_chat,"sample %s", sample)
if (sample[0] == 'z' && sample[1] == 'm')
return FMRES_IGNORED

if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
{
if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l') {
emit_sound(id, CHAN_WEAPON, g_attack_swipe[_random(id, sizeof g_attack_swipe)], volume, attn, flag, pitch)
} else {
emit_sound(id, CHAN_WEAPON, g_attack_hit[_random(id, sizeof g_attack_hit)], volume, attn, flag, pitch)
}

return FMRES_SUPERCEDE
}
}
else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
{
emit_sound(id, channel, g_zombie_die_sounds[_random(id, sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
}

return FMRES_IGNORED
}

stock _random(id, maxnum) {
static luck
luck = random_num(0, maxnum - 1)
while (luck==g_oldtalk[id]) {
luck = random_num(0, maxnum - 1)
}
g_oldtalk[id] = luck
return luck;
}
public dontprecache(file[]) {

if(file[0]=='h' && file[1]=='o' && file[2]=='s')
return FMRES_SUPERCEDE

return FMRES_IGNORED
}

VersionAuthorRequirementsMod for
1.0bipbipAMX Mod X, Biohazard, FakeMeta_Util, HamSandwichBiohazard
Weapon Skin CSO Golden XM8 + Sounds
Icon Counter-Strike
06-16-2025, 09:03 PM
Downloads: 2 • Views: 264
[Image: Untitled-image.png]

Weapon Skin CSO Golden XM8 + Sounds

The gold version of the XM8 weapon from CSO for CS 1.6 (Include all the necessary resources).

VersionAuthorRequirementsMod for
N/ATB BADERN/ACounter-Strike 1.6
Weapon Skin Thunderbolt Shotgun With Metalic Hands
Icon Counter-Strike
06-16-2025, 08:41 PM
Downloads: 2 • Views: 141
[Image: Untitled-image.png]

Weapon Skin Thunderbolt Shotgun With Metalic Hands

This is not an original version of the Thunderbolt from CSO, but rather a combination between the Thunderbolt and the M3 shotgun. The sounds are not included in the download.

VersionAuthorRequirementsMod for
N/ATB BADERN/ACounter-Strike 1.6
PLAYER MODEL THUNG THUNG THUNG SAHUR
Icon Counter-Strike
06-16-2025, 07:59 PM
Downloads: 2 • Views: 180
[Image: Untitled-image.png]

Player Model THUNG THUNG THUNG SAHUR

The famous brainrot character "Thung thung thung sahur" is now in CS1.6! You can use it as a player model in your server.

VersionAuthorRequirementsMod for
N/ATB BADERN/ACounter-Strike 1.6
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